Textures with 2048x2048

Blitz3D Forums/Blitz3D Programming/Textures with 2048x2048

Barton(Posted 2005) [#1]
i have Problems with big Textures. B3D resizing this after Load to 512x512.
I have a GF 6800 GT (Can load Textures to 2048x2048), but B3D can' not load this without resizing.

Is it a B3D or DX 7 Problem ? is there a solution? (no Tilemap Terrain)


Rhyolite(Posted 2005) [#2]
EDIT: Sorry, read your post properly and you are saying gfx cna handle it - so dunno!

It is most likely due to a limitation with your hardware (graphics card). Blitz is resizing because your gfx card can not handle large textures.

Rhy :)


ICECAP(Posted 2005) [#3]
I have been able to load textures into on of my commercial projects at a size of 4096x4096 with out resizing. I have the Ultra version of your graphics card so I dont know why it isnt working for you.

If you are loading a texture slightly smaller than the square for example 2047x2047 blitz will automaticly resize the graphic or texture then, but not if you make it a square value.

Hope that helped.


Barton(Posted 2005) [#4]
no change. All is correct (Texture 2048x2048) but again B3D resizing the Textures. I have it tested with and without Load to Video Ram. same result. :(

my GF 6800 GT supported 100% big Textures.


Barton(Posted 2005) [#5]
hmm, i have get the size of Texture in Game with Texturwidth/heigth and the Result ist: 2048x2048
However on Terrain like a size of 512x512. Same size like Lightmap(512x512),Mask (512x512). But why ?

Terrein Highmap: 1024x1024 Scaled: 32x32
Mask Texture: 512x512 Scaled: 512x512
Lightmap Texture: 512x512 Scaled: 512x512
BIG Landscape TEXTURE: 2048x2048 Scaled: 128x128 (no working, but ?? Result: Tiled Big Texture)
One Scaling to 512x512 is working, but the Texture Quality is very bad ! And Scale to 512x512 ?? but ? My Texture is 2048x2048 and must be scaling to 128x128 or ??


Ross C(Posted 2005) [#6]
Hmm, so blitz isn't resizing the textures then, if TextureWidth/Height is returning 2048. Could you explain what you mean a little clearer?


Hotcakes(Posted 2005) [#7]
Perhaps it could have something to do with your mipmap settings in Display Properties?


Rhyolite(Posted 2005) [#8]
Yeah, I would check your display options. Maybe your card is using low res textures to gain a speed boost, try setting to maximum quality rather than maximum speed?