Textures with 2048x2048
Blitz3D Forums/Blitz3D Programming/Textures with 2048x2048
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i have Problems with big Textures. B3D resizing this after Load to 512x512. I have a GF 6800 GT (Can load Textures to 2048x2048), but B3D can' not load this without resizing. Is it a B3D or DX 7 Problem ? is there a solution? (no Tilemap Terrain) |
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EDIT: Sorry, read your post properly and you are saying gfx cna handle it - so dunno! It is most likely due to a limitation with your hardware (graphics card). Blitz is resizing because your gfx card can not handle large textures. Rhy :) |
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I have been able to load textures into on of my commercial projects at a size of 4096x4096 with out resizing. I have the Ultra version of your graphics card so I dont know why it isnt working for you. If you are loading a texture slightly smaller than the square for example 2047x2047 blitz will automaticly resize the graphic or texture then, but not if you make it a square value. Hope that helped. |
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no change. All is correct (Texture 2048x2048) but again B3D resizing the Textures. I have it tested with and without Load to Video Ram. same result. :( my GF 6800 GT supported 100% big Textures. |
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hmm, i have get the size of Texture in Game with Texturwidth/heigth and the Result ist: 2048x2048 However on Terrain like a size of 512x512. Same size like Lightmap(512x512),Mask (512x512). But why ? Terrein Highmap: 1024x1024 Scaled: 32x32 Mask Texture: 512x512 Scaled: 512x512 Lightmap Texture: 512x512 Scaled: 512x512 BIG Landscape TEXTURE: 2048x2048 Scaled: 128x128 (no working, but ?? Result: Tiled Big Texture) One Scaling to 512x512 is working, but the Texture Quality is very bad ! And Scale to 512x512 ?? but ? My Texture is 2048x2048 and must be scaling to 128x128 or ?? |
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Hmm, so blitz isn't resizing the textures then, if TextureWidth/Height is returning 2048. Could you explain what you mean a little clearer? |
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Perhaps it could have something to do with your mipmap settings in Display Properties? |
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Yeah, I would check your display options. Maybe your card is using low res textures to gain a speed boost, try setting to maximum quality rather than maximum speed? |