masked colour images tip
Blitz3D Forums/Blitz3D Programming/masked colour images tip
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This tip might be of use to someone (or maybe it's already common knowledge?), but anyway.. Been developing an app which uses masked PNG textures(loadtexture s$,2) on quads to function as buttons. The buttons were showing their full texture colours on my ATI Radeon9800. On the target machine (some oddball ATI on-board thingy, relatively new) the textures were monochrome - the textures were displayed, but were the colour of the quad mesh. Had to set the extra flag +1 to the loadtexture commands to have the textures appearing in full-colour. Loadtexture(s$,2+1) This might be of use to someone...feel free to tell me I'm a damn fool and should have known this already. |
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Well, the 1 indicates the texture should be loaded in colour. IF you use:ClearTextureFilters() It should disable any texture flags that blitz defaultly sets. Blitz by default uses texture flags 1 and 8, colour and mipmapping :o) |