Types

Blitz3D Forums/Blitz3D Programming/Types

RiverRatt(Posted 2005) [#1]
I can't figure out why this won't work the way it should.
I am making 2 type lists, a list for the scale of and entity and a list for other related objects, such as it's rigid body and such.

The problem is that the scale list is combining somehow, ading the values of one list to the other. I have a function called set_objscale(2.0,1.0,1.0,0.0), then I call a function to make the object those values are suposed to scale, then I call the scale function again to give it new values, to apply to a different entity and the values of the first scale list are added to the second scale list. So if I set the first funtion to (2.0,1.0,1.0,0.0), and the scond function to (1.0,1.0,1.0,0.0),
it results in the first object being 2.0,1.0,1.0 and the second object 3.0,1.0,1.0. Just strange.
Here is the code, someone help Please?



RiverRatt(Posted 2005) [#2]
Err... nevermind, got it