B3D vertex alpha question
Blitz3D Forums/Blitz3D Programming/B3D vertex alpha question
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When loading a b3d, if some surfaces have vertex alpha how does blitz decide which are the most dominant textures. I thought it was brush and surface order, but the brush i am saving in the order 3 (of 6) is overpowering all the others. (except for the base layer(6) not flags 2+32) Could it be something to do with texture color depth or one of the brush or texture flags. |
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From what i've found out, if you have too many textures on a mesh, the rendering order gets messed up. If that what your refering to? |
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theres only one texture per mesh but they get combined when loading the b3d into surfs |
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Well, that might cause strange issues with the surfaces in the one mesh. More specifically, i found meshes in front of the multitextured mesh, get rendered on top of some texture layers, but behind others, in other words, it was screwed :o) http://www.blitzbasic.com/Community/posts.php?topic=47514 You can see the blue of the river being rendered on top of one of the textures/surfaces in the mesh. |
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yeah thats the one :) ok now i know.. that geforces are bad, but common so i have to cater for them :( back to the ol drawyboard |