strange alpha problem
Blitz3D Forums/Blitz3D Programming/strange alpha problem
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Why is this terrain doing this? This mesh-terrain is set up to flags 32+2 to allow for different surfaces to have different textures. The green lines are the modifier mesh with a masked texture on them. (positioned 2 above so visible) Its the same for any entity with alpha or mask i put in front. |
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Nevermind, you fixed the image link :) |
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could it be im not using the right flags |