mesh tri toplimit
Blitz3D Forums/Blitz3D Programming/mesh tri toplimit
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is there a toplimit on mesh tris or is is it mem specific? im trying to create a 256x256 quad. (gives MAV on rendworld). However when i try a multisurface quad, it can handle 6 surfaces @ 128x128 (which is oviously many more) but i dont get the MAV. |
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I think you're limited to 65535 verts per surface. 256x256 is 65536 verts! |
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that makes sense thx |