poke/peekfloat structure
Blitz3D Forums/Blitz3D Programming/poke/peekfloat structure
| ||
i'm remaking banks in c++ and i have everything done but peek and pokefloat someone on cw linked me to a page that talks about writing floating point numbers but i'm still having trouble understanding. does anyone know the computations behind peek and pokefloat or can link me to somewhere that talks about it? |
| ||
dont know if this will help but take a look //store a float BBDECL void BBCALL dllMemStoreFloat(byte* data,int offset,float val) { byte* buff = data + offset; memcpy(buff,&val,4); } //load a float BBDECL float BBCALL dllMemLoadFloat(byte* data,int offset) { byte* buff = data + offset; float val ;//= 0; memcpy(&val,buff,4); return val; } |
| ||
wow i thought it would be more compicated... thanks a lot!!!! thats just what i was looking for. |