Disabling Blitz3D's Collision System

Blitz3D Forums/Blitz3D Programming/Disabling Blitz3D's Collision System

Orgull(Posted 2005) [#1]
Hi there. Quick question.

Is there any way to completely disable Blitz3D's collision checking system?

For argument's sake let's say my game is "grid" based so all collision can be handled with lookup tables. Let's say I want to use lots of surfaces and I don't want collision checks done on those surfaces. Any way to improve performance by disabling collision checks?

Thanks in advance,

Orgy


NigelC(Posted 2005) [#2]
It should only be active if you set your entities up for collisions


Orgull(Posted 2005) [#3]
Well that help quite a bit then!

:)

Thanks for the info NigelC