Disabling Blitz3D's Collision System
Blitz3D Forums/Blitz3D Programming/Disabling Blitz3D's Collision System
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Hi there. Quick question. Is there any way to completely disable Blitz3D's collision checking system? For argument's sake let's say my game is "grid" based so all collision can be handled with lookup tables. Let's say I want to use lots of surfaces and I don't want collision checks done on those surfaces. Any way to improve performance by disabling collision checks? Thanks in advance, Orgy |
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It should only be active if you set your entities up for collisions |
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Well that help quite a bit then! :) Thanks for the info NigelC |