Why doesnt the following code hide the vertices of trn_layer2?
Function init_terrain(x,z,layers=2)
trn_layer1=0
trn_layer2=0
trn_layer3=0
trn_layer4=0
trn_layer5=0
trn_layer6=0
x=x-1
z=z-1
trn_Xsize=x
trn_Zsize=z
If layers>0 trn_layer1=createquad(x,z):EntityTexture trn_layer1,tex_layer1
If layers>1 trn_layer2=createquad(x,z):EntityTexture trn_layer2,tex_layer2:EntityFX trn_layer2,32:;:EntityBlend trn_layer2,1
If layers>2 trn_layer3=createquad(x,z):EntityTexture trn_layer3,tex_layer3:EntityFX trn_layer3,32
If layers>3 trn_layer4=createquad(x,z):EntityTexture trn_layer4,tex_layer4:EntityFX trn_layer4,32
If layers>4 trn_layer5=createquad(x,z):EntityTexture trn_layer5,tex_layer5:EntityFX trn_layer5,32
If layers>5 trn_layer6=createquad(x,z):EntityTexture trn_layer6,tex_layer6:EntityFX trn_layer6,32
surf=GetSurface(trn_layer2,1)
For v=1 To CountVertices(surf):VertexColor surf,v,255,255,255,0.0:Next
End Function
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