not so invisible vertices

Blitz3D Forums/Blitz3D Programming/not so invisible vertices

D4NM4N(Posted 2005) [#1]
Why doesnt the following code hide the vertices of trn_layer2?


Function init_terrain(x,z,layers=2)

	trn_layer1=0
	trn_layer2=0
	trn_layer3=0
	trn_layer4=0
	trn_layer5=0
	trn_layer6=0
	x=x-1
	z=z-1
	trn_Xsize=x
	trn_Zsize=z
	If layers>0 trn_layer1=createquad(x,z):EntityTexture trn_layer1,tex_layer1
	If layers>1 trn_layer2=createquad(x,z):EntityTexture trn_layer2,tex_layer2:EntityFX trn_layer2,32:;:EntityBlend trn_layer2,1
	If layers>2 trn_layer3=createquad(x,z):EntityTexture trn_layer3,tex_layer3:EntityFX trn_layer3,32
	If layers>3 trn_layer4=createquad(x,z):EntityTexture trn_layer4,tex_layer4:EntityFX trn_layer4,32
	If layers>4 trn_layer5=createquad(x,z):EntityTexture trn_layer5,tex_layer5:EntityFX trn_layer5,32
	If layers>5 trn_layer6=createquad(x,z):EntityTexture trn_layer6,tex_layer6:EntityFX trn_layer6,32
	
	surf=GetSurface(trn_layer2,1)
	For v=1 To CountVertices(surf):VertexColor surf,v,255,255,255,0.0:Next

End Function




fredborg(Posted 2005) [#2]
You must use flag 2 and 32, ie. EntityFX trn_layer2,2+32


D4NM4N(Posted 2005) [#3]
SIR fredborg!

Thanx

Another one for mark 2 add to the help (unless mine is o.o.date :)


Beaker(Posted 2005) [#4]
Online help docs updated.