Cubemapping trouble

Blitz3D Forums/Blitz3D Programming/Cubemapping trouble

3DFish(Posted 2005) [#1]
I started playing around with cubemapping two days ago.

But there is something wrong with the way how the grass
on the side of the lake is cubemapped.
For some reason it's reflected from the opposite side
of the lake.

The fisherman is also reflected upside down.

I'm not sure why this happens.
Did anybody experience a problem like this before?

A special thanks to Dan from D-Grafix, for using
his animated cubemapping demo.


3DFish(Posted 2005) [#2]
Here is a screenshot showing the problem:
www.cngaming.co.za\image1.png


ICECAP(Posted 2005) [#3]
Image not found.


3DFish(Posted 2005) [#4]
Is it possible to view an image in here?


3DFish(Posted 2005) [#5]



D4NM4N(Posted 2005) [#6]
have a look though cygnus's posts as i think he was near a solution 2 this


3DFish(Posted 2005) [#7]
i'll have a look, thanks.


Damien Sturdy(Posted 2005) [#8]
heh, yeah... despite having the odd 2 minutes to post on here i'm nowhere near a blitz installation at the moment.. i WILL get back to it and all the other people i have had contact with in the last couple of months soon.


I hope to spend a while integrating my cubemap code with a dx7 clip plane so that its very easy to set up and use. I had a couple of bits of code working, with bugs still, but not as bad as when something is underwater...

[edit]
When ive been at home ive been working hard on a project, so you know :P I'll try again later to get 5 mins. (off home again today for a bit.)


3DFish(Posted 2005) [#9]
thanks Cygnus

keep us updated..