Multitexturing
Blitz3D Forums/Blitz3D Programming/Multitexturing
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Given: G=Grass D=Dirt R=Rock S=Stone I created 512x512 texture called tex0. It's made up of 4 256x256 grass textures. G G G G Also created 512x512 texture called tex1. it's made up of 4 256x256 textures. G R D S finally, create 512x512 texture called tex2. it's made up of 4 256x256 textures each being a gradient fill. GF GF GF GF The goal is to blend my two textures together using the gradient fill to provide a seamless transition. A more advanced version would allow a base texture, tiled texture, and the 2nd UV would control the alpha tile to be used. I can't seem to get the alpha to cause the blend to work very well. Here is the basic sample code I'm using. All help appreciated. |