vertextexturecoords question
Blitz3D Forums/Blitz3D Programming/vertextexturecoords question
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how can i position a texture at more than one location on a surface using vertex uvs? or is it not possible? |
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Yes, you can. Just put the vertexcoords of every vertex on the triangle (better use a quad, with 2 triangles) in the position of the texture. Example: .-----. | / | | / | ./----. The points are the vertex. So put their uvw in the position of the texture you want. |
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put your example between ["code"] and ["/code"]. ^^ p.s.: without quotes ;-] |
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s'ok ive found the light (or darklight as its a shadow routine) :) |