Pivot needed in FPS?

Blitz3D Forums/Blitz3D Programming/Pivot needed in FPS?

anderstone(Posted 2005) [#1]
When making a fps is the pivot needed for the player, of will a camera work fine. Will I have any drawbacks down the road?


Alienforce(Posted 2005) [#2]
http://www.blitzbasic.com/codearcs/codearcs.php?code=1137

Check out this, it contains everything you need

/Alienforce


WolRon(Posted 2005) [#3]
By using a pivot and parenting the camera to it, you can rotate the camera without rotating the pivot(player). In other words, the player can 'turn his head'.

Check out my FPS code example in my sig.


jfk EO-11110(Posted 2005) [#4]
yes, especially useful to look up and down without to alter the walking speed. Usually I turn the player pivot left and right, and turn the camera up and down.