Tokamak Car Physics
Blitz3D Forums/Blitz3D Programming/Tokamak Car Physics
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Anyone know of any good demo code for coding vehicles in the Tokamak system. I've never actually messed with it so I don't really know much about it. |
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Sweenie (I think it was Sweenie) coded something that worked really well, which also had a spring function and such. Called "TokamakRally". I'll email it to you if you'd like. |
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Sorry to dig this up but is there any way i can grab "TokamakRally"? |
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you'll find the exe here--> www.svenberra.net/tokamakrally.zip The sourcecode is here--> www.svenberra.net/TokaRally.bb Feel free to use it in your code, if you find it useful of course. :) |
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Wow! Thanks Sweenie! This is VERY useful. |
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Sweenie, I am having difficulty adding objects into your code to collide with, for instance buildings. Are you able to help me out on this? |
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Sure, post the code you use to create a building, and I'll have a look at it. |
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Hehe, it isnt much i just use createcube() and then scale it... the problem i am having is that i have no idea how to make the vehicle able to crash into it... been trying for ages. Is there any way just to tell toka to collide with primitive shapes? I thought it was something to do with the animated body suff but count seem to get it working. |
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Download these docs made by Bot Builder and have a look at the TOKAB_ functions... http://www.svenberra.net/Docs.zip |
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Ahhhhh thanks! Works a treat! |