Visual C++ 6 Threading
Blitz3D Forums/Blitz3D Programming/Visual C++ 6 Threading
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Hello people. I need to program a visual c++ 6 DLL that has its own thread to refresh a server, so if the thread become blocked i can continue with the blitz3d execution without blocking. I have developed some dll's for basic operations without problems, but i can figure out how to make an individual thread, so i can send messages to the thread with the operations i want it to do. Any help or tutorial please? Thanks a lot! P.D: The idea is make something like this: In Blitz3d: ------------- while (not keyhit(1)) UpdateInput() UpdatePhysics() DLL_REFRESHSERVER() RenderWorld() wend In the DLL: --------------- DLL_RefreshServer() { OpenTCP(server,port) write refreshstring } |
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Well, i have it *almost* working. I have been able to make a multi threading exe with winsock support. Now let's go for the dll! |