Primitives & Surfaces
Blitz3D Forums/Blitz3D Programming/Primitives & Surfaces
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A Primitive cube has 1 surface, right? So how come applying a texture doesn't 'wrap' around the whole cube, but is repeated across each face of the cube? |
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That would be down to the UV mapping. |
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It must be possible to maipulate UV maps from within code, right? Something to do with ScaleTexture command is it? |
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That, and the createsurface, Createvertex (vertice?) and use of VertexTexCoords :D |
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A cube comprises six 'unwelded' quads - each is individually UV mapped like so:0 U 1 ___________ | | | | V | | | | | | 1 |___________| |