Need super fast AntiAlias routine for a texture.
Blitz3D Forums/Blitz3D Programming/Need super fast AntiAlias routine for a texture.
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I noticed Elias-T's in the archives but I wondered if anyone has anything faster or if anyone has done any tests on the quickest method of doing this? Note that it needs to be done in Blitz code. I'm talking about texture sizes of 1024x1024 to 2048x2048. Any help appreciated. Cheers Stevie |
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[edit] Whoops, I had the wrong idea about what you were trying to do. [/edit] |
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Not sure what you are doing. |
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Well I think what he wants to do is remove the jaggies from an image which was rendered without antialiasing. I don't know why so many people seem to want to do that rather than just render the image at a higher res and scale down but I think that's what that code archive entry is supposed to do. |