Rendering slows down over time
Blitz3D Forums/Blitz3D Programming/Rendering slows down over time
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For some reason my rendering starts off at 20milliseconds per frame and increases over time to about 60- which shouldnt happen, no new things are being created or destroyed I have made a whole game before (to be released in a month or 2) so I have the experience to say that I am not making a 'noob' mistake here, The only difference between my new and old game is that I am using animated meshes and terrain. The models stay in certain positions (crouching ,standing) Its got nothing to do with bad programming because game logic takes 0 milliseconds to execute, I implemented Tokamak at about the time the error started but after removing it the slow-down is still there. Theres too much source code to post..... anyone had this happen before? |
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Animation causes a big hit. It's probably to do with that. |
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In the end it was over-use of the debuglog D'OH! |
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I think you may have something that is being constantly created and you are not freeing it, may be particles or may be tokamak elements, or something ... Paolo. |
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Check memory usage in task manager when your game is running. if it increases slowly, you've got a problem. |
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Hehe, debuglog. That one's caught me out a few times. ;) |
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Have you counted TRIs rendered? I had that problem in a game until I learned a solution from Rob... |
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The problem was solved you senile buffoons! |
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The problem was solved you senile buffoons! Why am I surrounded by incompetant fools!??? just thought that was required.... |