Terrain

Blitz3D Forums/Blitz3D Programming/Terrain

slenkar(Posted 2005) [#1]
Has anyone made a game involving terrain?

Are there ways to speed it up beyond reducing 'terraindetail'?

Or do you just use a mesh instead?


angel martinez(Posted 2005) [#2]
It is said that using a mesh is faster than terrains but I think that if you want a really big outdoor scenery you need to use a Blitz terrain.


Rob Farley(Posted 2005) [#3]
I'm currently using a massive mesh terrain. I've broken up the terrain into 32x32 tile meshes and have 16x16 sets of meshes giving me 512x512 detail with tiles. Then blitz manages the visible and invisible stuff without needing to worry about anything else, speed seems fine.


GfK(Posted 2005) [#4]
i've used 1024x1024 terrains without problems.

What's up?


John Blackledge(Posted 2005) [#5]
I've used a 2048x2048 terrain scaled x20 effectively giving me 400 sq km.
With Mark's built in LOD and smoothing, I don't think a standard mesh can beat it.