Blitz Media Packer ERROR

Blitz3D Forums/Blitz3D Programming/Blitz Media Packer ERROR

Rook Zimbabwe(Posted 2005) [#1]
OK this is what I did:
1. I created a directory with folders containing images sounds and models.
2. I put the source code in that directory as well.
3. I ran Blitz Media PAcker and added the folders and ALL resources checked out...
4. Pushed the right buttons and created the exe in that directory.
5. Deleted the info IN the folders because it was all supposed to be packed
6. tried to run the program... memory access violation.

What did I do wrong? Am I misunderstanding what Blitz Media Packer is supposed to do?

{{EDIT}} By process of elimination I have found the error appears to be in the image folder. IMHO it is the 1.2 - 1.4k images I use as button controllers.

Even with NO PACKING this will not run. I think those items are too small for this to do well... I made a lot of little files instead of a big one... Could this really be it?

Moderator... I put this in the wrong forum a while ago... This is a repost... I apologize.


slenkar(Posted 2005) [#2]
are you using NSPRITE?
the font file causes errors if packed


Rook Zimbabwe(Posted 2005) [#3]
nope fontlib... not nsprite... let me try NOT to pack the font files though... Hmmm...


slenkar(Posted 2005) [#4]
also make sure you change the loadtexture and loadimage commands in your include files (fontlib)