Backface culling on hair
Blitz3D Forums/Blitz3D Programming/Backface culling on hair
| ||
Hi I dont know if this has been brought up yet but on a character i am making, to create hair, i have used non-manafold geometry amd transparentcy maps (petty standard method for game hair) it looks fine from the front, BUT when you look from behind the face disapears. Is there a way to disable backface culling on a per object basis, or enable 2 sided faces. Any help on this would be greatly appreciated. Thanks The Vestige Team |
| ||
EntityFX Mesh,16 |
| ||
Exellent, Thank you very much. |