Crowd
Blitz3D Forums/Blitz3D Programming/Crowd
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Hello Two gladiators are fighting inside a circular arena. All around,along the perimeter at the same level,people are watching the fight. If I use 3d models for the crowd the number of tris is excessive If I use sprites the quality is poor , also considering that I want to use 4 selectable cameras Any suggestion ? Thanks in advance |
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Since the perimeter is circular, can't you use a cilinder (and use FlipMesh to see the inner side) and apply a texture onto it? This can be as detailed as you want, without using too much tris. Even for a animated crowd, you could use an animated texture. |
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Mix the two methods? Models for close crowd shots, textures for distant crowd areas? |
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i would use decent quality models for the front crowd, very very low quality models for mid crowd and textures for the bad |
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me 3. |