3D over 2D
Blitz3D Forums/Blitz3D Programming/3D over 2D
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There's been a lot of talk recently about using 2D commands in Blitz3D (or more specifically, using 3D objects to replicate a 2D HUD). But what I'd like to do is mostly 2D with a few 3D effects overlayed on top (like Baldur's Gate 2 did). So far I've come to the conclusion that you can't do that in Blitz3D as calling Renderworld always clears the buffer. But I'd be happy if someone could tell me otherwise. |
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CameraClsMode camera,cls_color,cls_zbuffer Parameters camera - camera handle cls_color - true to clear the color buffer, false not to cls_zbuffer - true to clear the z-buffer, false not to |
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Thank you very much :-) |