delay problem
Blitz3D Forums/Blitz3D Programming/delay problem
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OK it is probably something stupid... but I am having a problem with the delay. I think that I am not seeing what I want because of the update rates on the video card. I am making a swapping game. Probably more posts later... You pick the first ball and it moves UP You pick the second ball and it is supposed to drop DOWN (at least for a 1/2 a second) then the balls switch places. Right now I don't have the checklegalmove() added and the checkforthree() is there but not actived... But can someone hepl me see what I want??? If you use ANY of this code I expect a name in your game credits! : ) -RZ |
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Thanks for all your help. It should be noted that, for some reason, this code refuses topick an entity 10% of the time and refuses to recognize an entity 20% of the time... I just re reun it and it seems to work on the second try. I am probably passing entity too much. |
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It would help if your code didn't have to be debugged to get it working in the first place :) >>> Global point=LoadImage("pointer4.png") <<< No-one will have access to the media I looked briefly but I couldn't understand what you wanted from this... You pick the second ball and it is supposed to drop DOWN (at least for a 1/2 a second) then the balls switch places. ...because that's what it appeared to be doing to me? Did you mean you wanted the ball to take 1/2 a second to drop down, or pause for 1/2 a second then drop down? |
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drop down THEN pause for 1/2 a second. My machine the first pops up and then you click the second and it changes instantly... you don't see the drop down. -RZ |