spheremap+texture?

Blitz3D Forums/Blitz3D Programming/spheremap+texture?

slenkar(Posted 2005) [#1]
is there anyway to apply a spheremap and a normal texture and get them to both show?
I tried many combinations of flags but nothing worked


Naughty Alien(Posted 2005) [#2]
.....


Bouncer(Posted 2005) [#3]
Just load the spheremap with 64 flag and apply it on top of the normal model texture.

Example:
EntityTexture mymodel,mytex
EntityTexture mymodel,spheremap,0,1


slenkar(Posted 2005) [#4]
thanks I didnt notice the index number for textures


Pongo(Posted 2005) [#5]
This example might help too.

www.andimages.com/proofs/pongo/blitz/specular.zip

That's an example of using multiple textures to mask a reflection and create a bit of a specular map effect. If you only use the first two textures you will get what you were asking about in the original question.