spheremap+texture?
Blitz3D Forums/Blitz3D Programming/spheremap+texture?
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is there anyway to apply a spheremap and a normal texture and get them to both show? I tried many combinations of flags but nothing worked |
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Just load the spheremap with 64 flag and apply it on top of the normal model texture. Example: EntityTexture mymodel,mytex EntityTexture mymodel,spheremap,0,1 |
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thanks I didnt notice the index number for textures |
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This example might help too. www.andimages.com/proofs/pongo/blitz/specular.zip That's an example of using multiple textures to mask a reflection and create a bit of a specular map effect. If you only use the first two textures you will get what you were asking about in the original question. |