FUI 3d Problem
Blitz3D Forums/Blitz3D Programming/FUI 3d Problem
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When I started using FUI the 3d objects in my app started looking steppy and really bad looking. How do I fix it. Heres a screen of it. |
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I don't use it but I imagine it is using cleartexturefilters to disable mip mapping which makes sense for some GUI stuff. Reenable using the texturefilter function. |
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well that didn't work. |
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Nevertheless, it is the problem. Add this code, *after* FUI_Initialise() but *before* loading any of your own models or textures:TextureFilter "", 1 + 8 |
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Silly Opinion: Videocard may have something to do with it as well! |
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lol naw it works fine without FUI besides im using a Radeon 9800 xt. |
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And ONCE again you guys own. That worked. Before what happened is I put that right before my main loop but after I loaded the objects. Thanks |
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Yeah baby... Radeon!!! |
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Yup I like them alot more than my old NVidia cards. |