FUI 3d Problem

Blitz3D Forums/Blitz3D Programming/FUI 3d Problem

Joey(Posted 2005) [#1]
When I started using FUI the 3d objects in my app started looking steppy and really bad looking. How do I fix it. Heres a screen of it.




DJWoodgate(Posted 2005) [#2]
I don't use it but I imagine it is using cleartexturefilters to disable mip mapping which makes sense for some GUI stuff. Reenable using the texturefilter function.


Joey(Posted 2005) [#3]
well that didn't work.


Rottbott(Posted 2005) [#4]
Nevertheless, it is the problem. Add this code, *after* FUI_Initialise() but *before* loading any of your own models or textures:

TextureFilter "", 1 + 8



Rook Zimbabwe(Posted 2005) [#5]
Silly Opinion: Videocard may have something to do with it as well!


Joey(Posted 2005) [#6]
lol naw it works fine without FUI besides im using a Radeon 9800 xt.


Joey(Posted 2005) [#7]
And ONCE again you guys own. That worked. Before what happened is I put that right before my main loop but after I loaded the objects. Thanks


Rook Zimbabwe(Posted 2005) [#8]
Yeah baby... Radeon!!!


Joey(Posted 2005) [#9]
Yup I like them alot more than my old NVidia cards.