Advise GUI ?

Blitz3D Forums/Blitz3D Programming/Advise GUI ?

Alienforce(Posted 2005) [#1]
I would need advise on which GUI to use for an "edit and render" app.. The app is almost ready but i cant deside on GUI.. ?!

Giles- is made with XLnt ii, right ?

I found a screenshot from something called "MirageX" it looked very good, anyone know anything about this ??

I need the GUI to be fast and professional looking.

/Alienforce


Rook Zimbabwe(Posted 2005) [#2]
I like BlitzUI... look at this:
http://www.legacygames.co.uk/projects.php?disp=blitzui
It is professional... simple and FREE
-RZ


Gabriel(Posted 2005) [#3]
Giles- is made with XLnt ii, right ?


I'm pretty sure Fredborg rolled his own GUI for Gile[s]


Alienforce(Posted 2005) [#4]
Ok, thanks...

/Alienforce


Kuron(Posted 2005) [#5]
BlitzUI gets my vote


Naughty Alien(Posted 2005) [#6]
One vote more for BlitzUI..


Alienforce(Posted 2005) [#7]
Just a little question about BlitzUI.

Is there a easy way to hide the BlitzUI mousepointer
when i leave the BlitzUI skinned app. So i dont have double mousepointers on the screen..
(one inactive in the app and one "active" in windows)

/Alienforce


Rook Zimbabwe(Posted 2005) [#8]
You could read the docs... But I'll help.

When you create a window withthe editor it compiles (writes) the basic Bltiz program for you. All well and good. It adds this bit near the bottom:

	
	;Draw the mouse
	DrawMouse(  )
	
	;Reset all GUI events
	ResetEvents(  )


NOW add ShowPointer up near the top somewhere.

AND simply REM out drawmouse and see if that does the trick!
NOTE... if you compile for a FULL SCREEN window you may not see the mouse if you have this REMed out.

I did this: SAMPLE SILLY CODE::::

Good luck!
-RZ


Alienforce(Posted 2005) [#9]
Sorry for not reading before posting..

BUT A BIG THANK YOU!

You really helped me out.

thanks again RZ

/Alienforce