b3d bone animation
Blitz3D Forums/Blitz3D Programming/b3d bone animation
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b3d bone animation |
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Someone hlep me? i saw animate in unwrap3d. but white cylinder is not animate in blitz3d. i don't know. because this is firsttime animate b3d fromat. so.. and i'm looking for toon shading code. code ------------------ Graphics3D 640,480 Global textrue_scroll_x_cnt# SetBuffer BackBuffer() camera=CreateCamera() light=CreateLight() RotateEntity light,90,0,0 SetBuffer BackBuffer() cam=CreateCamera() AmbientLight 255,255,255 MoveEntity cam,0,0,-10 light=CreateLight() RotateEntity light,90,0,0 ; Load mesh drum=LoadAnimMesh ("wait.b3d") LoadAnimSeq ( drum,"wait.b3d" ) ;PositionEntity drum,0,0,3;MeshDepth(drum)*2 Animate drum,1,0.1;,30,40 FlushKeys msp#=2 While Not KeyHit(1); Or out_check=True ; Cls ;lPointEntity cam,drum CameraClsColor camera,255,0,0 If MouseHit(15) Then out_check=True If KeyDown (42) ;front If KeyDown(17) MoveEntity cam,0,0,msp#*0.1 If KeyDown(31) MoveEntity cam,0,0,-msp#*0.1 If KeyDown(30) MoveEntity cam,-msp#*0.1,0,0;side step right If KeyDown(32) MoveEntity cam,msp#*0.1,0,0;side step left Else ;front If KeyDown(17) MoveEntity cam,0,0,msp# If KeyDown(31) MoveEntity cam,0,0,-msp# If KeyDown(30) MoveEntity cam,-msp#,0,0;side step right If KeyDown(32) MoveEntity cam,msp#,0,0;side step left EndIf mMX# = MouseXSpeed() * 0.650 mMY# = MouseYSpeed() * 0.650 If MouseDown(1) Then MoveEntity cam,0,msp#,0;side step left If MouseDown(2) Then MoveEntity cam,0,-msp#,0;side step left MoveMouse(640/2,480/2) TurnEntity(cam,mMY#,0,0,False) TurnEntity(cam,0,-mMX#,0,True) UpdateWorld RenderWorld Color 255,255,0 Text 10,100,"cam:"+cam_range Text 10,120,"camx:"+EntityX#(cam) Text 10,140,"camy:"+EntityY#(cam) Text 10,160,"camz:"+EntityZ#(cam) Text 10,180,"Roll: "+Int(EntityRoll#(cam)) Text 10,200,"yaw: "+Int(EntityYaw#(cam)) Text 10,220,"pitch: "+Int(EntityPitch#(cam)) Text 10,240,"cam show flag:"+show_mult_cam_flag Text 10,250,"ani time"+AnimTime(drum) Text 10,260,"Triangles Rendered: "+TrisRendered() Flip Wend FlushMouse FlushKeys |
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I think there are a few toon shading examples in the code archives. Well your model - I don't know exactly what you're doing wrong, if it's something with the model or in your code, although the code looks pretty good. there's only one thing: Try this: Skip the line : LoadAnimSeq ( drum,"wait.b3d" ) LoadAnimSeq is used to ADD the animation of a file to an already existing animated Mesh. It is not useful to add the same Animation to "drum" that is already loaded. Also try to use a plain: Animate drum ...for a first test. If it still don't works then something may be wrong with the model. |