BumpMaps >revisited<

Blitz3D Forums/Blitz3D Programming/BumpMaps >revisited<

Paolo(Posted 2005) [#1]
Ok,
one more try to bumpmaps in blitz.

This time has been my best try,
it has multiple lights and with its ranges,

no sine cosine thing,
just define any element in your level as a light,
and a tiny little function do all the work,

this code is done for parts of a level,
the parts can be translated but not rotated, but, hey! it is something anyway :)

I borrowed some textures from the Halo's Doom3bb example

http://geocities.com/eurypic/bumps_reloaded.zip
(source of only 40kb)

bye!
Paolo.


HNPhan(Posted 2005) [#2]
very nice man :D

are you able to implement specular maps also?


semar(Posted 2005) [#3]
That's impressive !

Sergio.


Matty(Posted 2005) [#4]
It looks rather odd to me, like the floor is moving with the lights?

I am not sure what I am supposed to see with these bump maps?


Paolo(Posted 2005) [#5]
TigerZ,
I don't know about specular maps yet, it's something
I haven't spent time on.

Matty,
yep, well, bump maps are used to see "volume" (depth) were
there is not,... but it is not guarantee that you are gonna
like what you see :)

Paolo.


AdrianT(Posted 2005) [#6]
heh I think it looks sweet :)


Naughty Alien(Posted 2005) [#7]
..anyone here can post useful link for download DOOM3bb by halo?? I find few but its not working...


Drey(Posted 2005) [#8]
When i used dot3, i didn't have to go through all those troubles for vectors and such. Why do u have to use all those calculations.


Red Ocktober(Posted 2005) [#9]
best lookin' one yet Paolo... thx for sharing...

--Mike


Paolo(Posted 2005) [#10]
SubZero,
I could give the zip to you, but I don't have it because
I only kept the textures the last time ... I don't know where the complete download is ...

Drey,
if you have a simpler way to do exactly what is done in this demo, then please share it with us :)

Mike,
as you may guess, this kind of stuff is a little bit
addictive to work on, and from time to time I give it one
more try ... :)

bye!


BlitzSupport(Posted 2005) [#11]
Nice work!