BumpMaps >revisited<
Blitz3D Forums/Blitz3D Programming/BumpMaps >revisited<
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Ok, one more try to bumpmaps in blitz. This time has been my best try, it has multiple lights and with its ranges, no sine cosine thing, just define any element in your level as a light, and a tiny little function do all the work, this code is done for parts of a level, the parts can be translated but not rotated, but, hey! it is something anyway :) I borrowed some textures from the Halo's Doom3bb example http://geocities.com/eurypic/bumps_reloaded.zip (source of only 40kb) bye! Paolo. |
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very nice man :D are you able to implement specular maps also? |
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That's impressive ! Sergio. |
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It looks rather odd to me, like the floor is moving with the lights? I am not sure what I am supposed to see with these bump maps? |
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TigerZ, I don't know about specular maps yet, it's something I haven't spent time on. Matty, yep, well, bump maps are used to see "volume" (depth) were there is not,... but it is not guarantee that you are gonna like what you see :) Paolo. |
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heh I think it looks sweet :) |
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..anyone here can post useful link for download DOOM3bb by halo?? I find few but its not working... |
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When i used dot3, i didn't have to go through all those troubles for vectors and such. Why do u have to use all those calculations. |
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best lookin' one yet Paolo... thx for sharing... --Mike |
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SubZero, I could give the zip to you, but I don't have it because I only kept the textures the last time ... I don't know where the complete download is ... Drey, if you have a simpler way to do exactly what is done in this demo, then please share it with us :) Mike, as you may guess, this kind of stuff is a little bit addictive to work on, and from time to time I give it one more try ... :) bye! |
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Nice work! |