Changing GFX Resolution
Blitz3D Forums/Blitz3D Programming/Changing GFX Resolution
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Ok I got it setup so when I click the apply button the resolution will change if needed. But when I do I get a memory access violation. Im using BUI gui and it returns display$ from the combo box. if display$ = "800x600" width = 800 height = 600 endgraphics Graphics3d width, height, 0, 1 endif if display$ = "1024x768" width = 1024 height = 768 Graphics3d width, height, 0, 1 endif |
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You will need to reload all your graphics after a screen resolution change. |
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Ok what all do I have to reload. cameras? Lights? objects? GUI? ect... |
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yes |
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Ok what all do I have to reload. cameras? Lights? objects? GUI? ect Everything - cameras, lights, textures, meshes, pivots, terrains, the lot. The only thing you don't need to reload are variable contents (arrays and so on), and sounds. |
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wow lol maybe Ill just have them restart after they apply. That all seems sorta a pain in the arse. I would have to capture all the info and save it to restore it after I changed the display but if they restart its all done for them and they save before hand. |
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You could do this Basically it sets a label before the setup area and after the point that you goto the setup area. Once at the setup area, after it gets through with doing its stuff. It finds out if it needs to goto the return point or not. I hope i am not to vauge. I'm not sure of what your doing, so if you need to tweek around with stuff, I'm sorry. |