? faster picking of entitys

Blitz3D Forums/Blitz3D Programming/? faster picking of entitys

Duckstab[o](Posted 2005) [#1]
If you have 100 enemies running around a level in a first person shooter

they are all created from array of types and given entity names that contain there array position would
if be quicker to find there type from this name than looping all the array to find the picked enemy


Stevie G(Posted 2005) [#2]
As you say it'd be quicker to use the tried and tested meshod of storing the type handle in the entities name and simply using the object command to retrieve the instance. There are loads of examples of this.


Ross C(Posted 2005) [#3]
I wouldn't say the speed is much of an issue really, but if your really wanting a speed up of a small degree, then Stevie is correct.