Mirror.. Does Anyone Know How To...
Blitz3D Forums/Blitz3D Programming/Mirror.. Does Anyone Know How To...
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... exempt an entity from being duplicated when a mirror entity is above or below it? thx --Mike |
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hello again, i take it you are still on the water thing. I tried all sorts to do this. I dont think you can. I was trying to find a way of making the mirror one sided, but im resolved that it was impossible. If you find it let me know!! :) |
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hahaah yeah... i'm still beatin' that water thang... will let you know if i have any success... --Mike |
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I have been having fun rotating that mirror thang... psychedelic! -RZ |
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Hey Mike, You could always cheat and use a copy of the ship mesh flipped and alphaed back a little... he he he! IPete2. |
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played around with that idea IP... also redid the textures on the skycube so that they'd show thru realistically... half up and half down... ... it was a real mess :) --Mike |
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Can you just do two RenderWorld calls... one with the mirror and the mirrored entities visible (and the exempt ones hidden), then another with the "exempt" entities visible (and the mirror and the rest of the entities hidden)? |
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hey... theres an idea :) thx Ed... i'll give it a try... geeeez, i gotta start thinking outside of the box a lil more often... --Mike |
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No problem! |
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How did this technique work out for you... did you solve your mirror problem? |