Mirror.. Does Anyone Know How To...

Blitz3D Forums/Blitz3D Programming/Mirror.. Does Anyone Know How To...

Red Ocktober(Posted 2005) [#1]
... exempt an entity from being duplicated when a mirror entity is above or below it?

thx

--Mike


D4NM4N(Posted 2005) [#2]
hello again, i take it you are still on the water thing.
I tried all sorts to do this. I dont think you can. I was trying to find a way of making the mirror one sided, but im resolved that it was impossible.

If you find it let me know!! :)


Red Ocktober(Posted 2005) [#3]
hahaah yeah... i'm still beatin' that water thang...

will let you know if i have any success...

--Mike


Rook Zimbabwe(Posted 2005) [#4]
I have been having fun rotating that mirror thang... psychedelic!
-RZ


IPete2(Posted 2005) [#5]
Hey Mike,

You could always cheat and use a copy of the ship mesh flipped and alphaed back a little... he he he!

IPete2.


Red Ocktober(Posted 2005) [#6]
played around with that idea IP... also redid the textures on the skycube so that they'd show thru realistically... half up and half down...

... it was a real mess :)

--Mike


EddieRay(Posted 2005) [#7]
Can you just do two RenderWorld calls... one with the mirror and the mirrored entities visible (and the exempt ones hidden), then another with the "exempt" entities visible (and the mirror and the rest of the entities hidden)?


Red Ocktober(Posted 2005) [#8]
hey... theres an idea :)

thx Ed... i'll give it a try... geeeez, i gotta start thinking outside of the box a lil more often...


--Mike


EddieRay(Posted 2005) [#9]
No problem!


EddieRay(Posted 2005) [#10]
How did this technique work out for you... did you solve your mirror problem?