Elipsoid or sphere??

Blitz3D Forums/Blitz3D Programming/Elipsoid or sphere??

D4NM4N(Posted 2005) [#1]
i have 2 entitys, one shoots the other, and both walk on a landscape.

For Entity1 shooting entity2 i can only seem to get a collision sphere around entity2 (legs not included). But when entity2 hits the landscape it is using the preset elipsoid. Is this 'elipsoid' only working for the source entity?


D4NM4N(Posted 2005) [#2]
anyone?!?


Rook Zimbabwe(Posted 2005) [#3]
Hard to tell without source... did you set collisions BOTH ways on BOTH entitys???
ie:
Collisions 1,2,2,2
Collisions 2,1,2,2
etc...
-RZ


D4NM4N(Posted 2005) [#4]
shouldnt have to should i?? Its all to do with entity2, it detects the ground(when its the source entity) corectly using the elipsoid. However when entity2 is shot, (as the destination entity) it ignores the y value on the elipsoid.