This morning my app started locking up when returning to a function for the third time. I can't debug it as the debugger is locking up as well. My system processor drops to 0, the game is doing nothing. My ram in also not climbing out of control and seems steady.
I assume it must be a memory allocation problem but if the symptoms sound familiar I'd appreciate any suggestions.
One of the things i do regularly in my app, is to create types that contain images and sounds, and rather than freeing individual images and sounds simply delete the instance of the type. Do you guys do this? are there potential problems here?
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