Feature Request
Blitz3D Forums/Blitz3D Programming/Feature Request
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To round up the Movie Commands Family I'd like to see the following Additions in an upcoming Blitz3D Update: channel=MovieSoundChannel(movie) and DrawMovie movie,[x],[y],[w],[h],[nextFrameThenPause] The "nextFrameThenPause" Flag means play the Movie Frame by Frame, not Realtime oriented. This way it would be possible to process some FX to each Frame (and prevent missing some frames due to timeconsuming calculations). Using Paul Kubiszyns BlitzAvi DLL would then allow to save the modified frames to a movie. |
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Judging from Mark's recent comments on the state of bugs (sorry, features) in Blitz3d, there is about as much chance of a feature request like this being implemented as there is of the Pope discovering Islam, hooking up with Paris Hilton and taking up basejumping. |
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Well you know they said he was "in the hospital with the flu"... Inquiring minds want to know??? ;) -RZ |
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" the Pope discovering Islam, hooking up with Paris Hilton and taking up basejumping." Well you have no idea what this guy is doing as soon as the paparazzis have left the place. Anyway, I'd also be happy if I could do this with some tricks or work-arounds, like using DECLS that are accessing some DirectShow stuff directly. Any ideas? |
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there is about as much chance of a feature request like this being implemented as there is of the Pope discovering Islam, hooking up with Paris Hilton and taking up basejumping. Now =that's= a picture. |
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Funny, because here's another update. |
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Funny, because here's another update You do know the difference between a bug fix and a feature addition, don't you? Plus there's already one report that "bug fix" caused the bug to appear on a system which didn't already have it. EDIT: And now a brand new issue reported by Bouncer as well. Is downdate a word? |
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No, it should be "Downgrade". But anyway, it is an update. BR never released Bufix Patches, the Bugfixes have always been part of an Update Version. Although a few Updates conained Bugfixes only, like the last one. Well, back to the topic, does anyone have an idea on how to access a playing movies soundchannel, maybe using a userlib? |