Loading three[d] trees
Blitz3D Forums/Blitz3D Programming/Loading three[d] trees
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Hi everyone, I just downloaded the free program tree[d] to create , well, trees. However, the program only saves in a native format (.trd). How can I use trees created by this program in Blitz3D? Thanks for any info. |
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The idea is that you can load them into gile[s]. |
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The original tree[d] also exported to .gls, which somebody wrote a loader for. Judging by the fact that it is not available, and tree[d] 2 does not do that, I would bet that (Fredborg?) does not want us to be using tree[d] without owning gile[s]. |
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Well... ...since Tree(d) is really very very good (imho the BEST around) and totally free I think that is not a great issue the fact we're "forced" to buy Gile(s) to use it. My only complain is that I would like to be able to load a Gile scens with Tree(d) trees and animate 'em like I see when I create 'em in the editor. I guess that would'nt be too hard to implement it for Freborg since Gile(s) format still let you recognize each single "object" in the scene. And he already has a good movement/wind simulation algorithm as seen in Tree(d) editor. Let's cross our fingers ;) |
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if you have gile[s] copy the tree[d] folder into gile[s]\plugins |
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What does gile(s) do actually? The term "Global Illumination Editor" really doesn't tell me much. What is it useful for? |
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mostly lightmapping with some very clever auto UV mapping and mesh sorting and some simple level building tools, like exporting lights etc. |
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Giles s great for ; 1. Laying layout a world using .lws .3ds .b3d , plugins (tree,boxs,and more), etc. 2. Then changing the textures. 3. And finaly make the world come alive with great lightmaps. All into a b3d. You can even give the objects params to pass to blitz. ie I use it for mass,health,etc |