Batch transformations
Blitz3D Forums/Blitz3D Programming/Batch transformations
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I was running a routine that took 150 msecs to tranform about 3000 vertices from local to global space (my own engine). Then I did a batch run, recalculating only the changing variables. It took 1 msec for the same number of transformations. Would be interesting to see this in b3d. |
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...ahhhhhh... stop showin' off you lousy good fur nuttin' good-awesome-super-programmer guy... Sounds cool though! |
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you mean transforming the coordinates or actually deforming the mesh |
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Looking at that other code I think he means transforming the coordinates without generating a transform matrix for each transform operation. |