Batch transformations

Blitz3D Forums/Blitz3D Programming/Batch transformations

JoshK(Posted 2005) [#1]
I was running a routine that took 150 msecs to tranform about 3000 vertices from local to global space (my own engine). Then I did a batch run, recalculating only the changing variables. It took 1 msec for the same number of transformations.

Would be interesting to see this in b3d.


Erroneouss(Posted 2005) [#2]
...ahhhhhh... stop showin' off you lousy good fur nuttin' good-awesome-super-programmer guy...

Sounds cool though!


slenkar(Posted 2005) [#3]
you mean transforming the coordinates or actually deforming the mesh


DJWoodgate(Posted 2005) [#4]
Looking at that other code I think he means transforming the coordinates without generating a transform matrix for each transform operation.