brace1pivot=CreatePivot() This will create a pivot and its coords will be 0,0,0.
Brace1=LoadMesh("Models\Lights\brace1.b3d",brace1pivot);brace This will load the mesh and position it at the exact same coordinates as its parent. If you *don't* want the model to be located at the same position as the pivot, then use this:
Brace1=LoadMesh("Models\Lights\brace1.b3d");brace Bear in mind that the mesh's default position will still be 0,0,0. That's where all models are placed immediately after loading/creation.
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