Wireframe and Solid

Blitz3D Forums/Blitz3D Programming/Wireframe and Solid

col(Posted 2005) [#1]
Just a little demo I knocked up, inspired by a demo called 'Half and Half'
Decided to call it 'X Ray'




May be useful. More than likely not.


BlackJumper(Posted 2005) [#2]
Well I liked it - I'm sure someone will find a use for it !


Chimeara(Posted 2005) [#3]
Yes this effect deos look good, but when used on many s at once it really slows down the whole programme


Bremer(Posted 2005) [#4]
Nice to see that my work inspires others(well if it was my demo that you speak of), it helps me staying motivated to work on :)
(btw. my demo was made with B+ in case someone wanted to know)

The demo and others I have done can be found here:

http://democoders.zac-interactive.dk/


Techlord(Posted 2005) [#5]
Thats pretty neat zarwan, col!

The 'Multi-Pass' Rendering Method can be applied to any entity effect or control. (ie EntityAlpha, EntityBlend, EntityColor, EntityTexture, etc)

I believe this is one of the principles behind shaders... not sure.


col(Posted 2005) [#6]
zawran:
It was your demo, yes. I tried to email this demo to you so you could use it for something, but the address on the website got returned as not a valid address! Never mind, it's in here now :)

The next demo, I feel people will like ;) watch this space...
Thanks to everyone else ;)


Cheers.


Bremer(Posted 2005) [#7]
Sorry about the email being down, I am working on a completely new website, and I forgot all about keeping that email up. Sometime around the end of the month everything should be ready and people can start emailing me again :)

Looking forward to see what you bring out next :)