Good AI tutorials?

Blitz3D Forums/Blitz3D Programming/Good AI tutorials?

Erroneouss(Posted 2005) [#1]
Anybody run across any good 3D First Person Shooter
like AI tutorials lately? I am in need of them. I need
to figure out how to make smooth good AI instead of sucky
horrible AI like mine so far. :P


wizzlefish(Posted 2005) [#2]
Hey duck!

I could do your AI for you. I have some spare time.


NewtSoup(Posted 2005) [#3]
Hi duck, have a look at this thread:

http://www.blitzbasic.com/Community/posts.php?topic=43523

it might give you some ideas, look further down the page at my bobs code, it's based on the behaviours I saw on Craig Reynolds' page. He's the guy who did the original flocking algorithms.

Also look up reactive behaviour models as this is the whole theme behind boids and in my case bobs.

the behaviours I have implemented are 2d but could be adapted to 3d (like anything) also consider how you might incorporate A* with reactive control to find best paths AND get there while dealing with dynamic objects (players, other AI bots etc)

If I find any good tutorials I'll be sure to try and remember to post them here as its one of my fields of interest too.

Luke


Erroneouss(Posted 2005) [#4]
Thanks, Luke! You're a great help!

Steven - I don't want my code written for me. I'd like to write it or at least mess up a tutorial to make it better. Thanks anyways though.