Workflow, Help me please!

Blitz3D Forums/Blitz3D Programming/Workflow, Help me please!

Alienforce(Posted 2005) [#1]
Hi all,

I think i am drowning in my own codes, functions and modules :(

I would need som professional workflows or tips how to get everything organized again.

The thing i am working on is is a largescale Scifi rpg/adventure .......

/Alienforce


flying willy(Posted 2005) [#2]
Start indenting your code.

The more it can be read, the better it can be organised and the better you will code.

Seperate sections with comments and lines. Eg.

;--------------------------------------------------
; main loop
;--------------------------------------------------

While not Keyhit(1)....


and don't forget to explain how you were thinking - max two lines of comments...

;this routine loads in the level...
;currently needs optimising.

LoadLevel()

And so on. But indent your code at ALL costs. Understand when and why to indent. Look it up and figure it out. It is taught in all universities and colleges for a good reason.


Alienforce(Posted 2005) [#3]
yes i will try to better about that :)
Is code2doc the solution for document the project ?

What is best tool for use with progress, deadlines, todo etc.. MS Project ?

/Alienforce


Rook Zimbabwe(Posted 2005) [#4]
Well it depends on how disorganized you are. I usually just write a list of things I need to do and tack that to the wall next to the CPU.

The first thing I do is:
1. open the basic framework for the format of the game I am trying to make.
2. make a mesh of the play area
3. make meshs of the pieces or monsters.
4. add stuff i need like any furniture.
5. refine gamerules and AI
6. ad sounds
7. edit edit edit

I never worry about what to do first. I just pick a place and start. I have come up with a few great ideas by helping others on this board with their problems. Read when othr people ask for help and you might be able to solve your own problems later on...

Keep at it and ask (no whining) for help if you get stuck.
:)

-RZ