Animation and "blocked" areas

Blitz3D Forums/Blitz3D Programming/Animation and "blocked" areas

cash(Posted 2005) [#1]
Strange title but heres what happens

I thought I would be clever and create a level using a single animated mesh.

Milkshape was used to create the project and it all animates nicely.

But when loaded into B3D I get issues. For instance I open a door but cannot walk through, as if the door is still there.

Same thing happens with any kind of door. platform etc. It seems to remember where it started from and doesnt allow the character through.

Any ideas ?


Ross C(Posted 2005) [#2]
You could try and decrease the players/camera entityraduis.


Damien Sturdy(Posted 2005) [#3]
I dont think collision works well with animated meshes. The collision system will only use the vertex coords of the un-animated mesh.