Please help with Quads on Pivot
Blitz3D Forums/Blitz3D Programming/Please help with Quads on Pivot
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When I create quads that hold various parts of the same Img (texture) using the U/V:s, I don't see my quads if they're on an pixel-perfect pivot. I've tried to use the same concept found in other utils, but how does such a pivot really work in this context? |
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Some code please. I really can't tell what you're asking. :) |
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Well, maybe someone could tell how it *shold* be done (short code please). |