I've got my Tokamak based program, and it works (worked?!) fine - no errors. I've added an 'editor' so I can change objects properties. However when I do this I sometimes get BB crash out, with the debug mode busted and the error...
MS Visual C++ Runtime Library
"..\blitz3d\bin\blitzcc.exe"
Abnormal program termination
The deubg window shows one or other place each time, but in either case it's simply reading values, such as the command
mass#=mat_boingite\density
As the error occurs in different places, and is common but not reproducable by any particular pattern of actions, and I'm told it's an error in blitzcc.exe. I've no idea where to look to solve this!
Anyone got any ideas?
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