Alpha Textures
Blitz3D Forums/Blitz3D Programming/Alpha Textures
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i have a black and white image i want to use as an alpha map but when i load it to it it works as an alpha but the object deosnt keep its previous texture and becomes just white. |
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I found alpha maps don't work unless you use EntityAlpha() to set the alpha to 0.999. |
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interesting, can this be confirmed? |
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nope, i get alpha maps to work fine with entityalpha =1, anyway just have the texture and colour the invisible bits 0,0,0 not multiple textures.and set the texture falg to 4 (this deosn't work for fade in's on texture) |