Loading BSPs
Blitz3D Forums/Blitz3D Programming/Loading BSPs
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I'm trying to load a BSP made in Valve's hammer editor for half-life 1. I am using the following code: Graphics3D 640,480 cam = CreateCamera() CameraRange cam, 0.1,2000 level=LoadBSP( "main.bsp",.8 ) ; load a 'legal' quake3 bsp map BSPAmbientLight level, 0,255,0 ; make the ambient light green ;BSPLighting level, False ; uncomment this line to turn lightmap off While Not KeyDown(1) ; if ESCAPE pressed then exit RenderWorld:Flip Wend End However I keep getting "entity does not exist". I thought it may be because it's textures were not in the same directory as it says in the help. I copied the WAD files from the valve directory and it still doesn't work. Can someone help me out here? |
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AFAIK, Blitz3D only uses Quake 3 BSPs. |
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I think it's possible to export the .map files, then import these into "BSP Factory" (I THINK) to create Blitz-useable BSPs. Somehow I managed (just playing around) to convert a Counter Strike map to Blitzable BSP just to see what I could do with it all. Check this out too: http://www.blitzbasic.com/Community/posts.php?topic=37078 http://www.blitzbasic.com/Community/posts.php?topic=37851 I cant find my own thread on this matter (typical) |