LoadanimMesh Bug ?

Blitz3D Forums/Blitz3D Programming/LoadanimMesh Bug ?

namar777(Posted 2005) [#1]
After finishing my level, i exported it into one mesh. But it was still cut into parts so that b3d could render only the ones appearing on the screen. That ofcourse didn't work with Loadmesh-- command. Then i tried LoadanimMesh, and it worked but collisions and some vertex color stuff didn't. Is this some kind of bug....??


Damien Sturdy(Posted 2005) [#2]
Ive just come across this, I can't tell if its a bug or a side effect.....


Either way, how can we fix it?


jfk EO-11110(Posted 2005) [#3]
You need to apply Entity-manipulating commands recursively to the mesh children of the Entity that was loaded using LoadAnimMesh, because the main handle is a top parent pivot only. I've written an example: http://www.blitzbasic.com/codearcs/codearcs.php?code=1170


Damien Sturdy(Posted 2005) [#4]
Cheers, i must be doing something wrong, because i'm doing that already :/


jfk EO-11110(Posted 2005) [#5]
How's your code looking?


Damien Sturdy(Posted 2005) [#6]
Cheers dude! i found i wasnt iterating properly :)


all i was doing was ...


...I deleted the code before replying.. woops...


But, cheers :D


By the way, the colours still seem a bit deep :S
By the way, I havent Hijacked the thread. Were working on the same project :P im plaing with ideas, giving him hints on how to get stuff working (im not actually doing his work.)