iso 3d
Blitz3D Forums/Blitz3D Programming/iso 3d
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can any help me to create a better iso system plz!?! screens download the source code here: http://www.diablogames.133h.co.uk/3D%20ISO%20-%20SJL.zip |
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I don,t know why but it just shows up pitch black on my computer. Here try mine. http://www.blitzbasic.com/codearcs/codearcs.php?code=1268 |
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I have some good iso code in another language, but you'd NEVER be able to read/understand it. I'll dig up the basic equations eventually, but beyond that, I can't really help you, sorry :( |
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What is an iso system? :| |
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ISO style games are the likes of the original sim city 2000. Its basically an angled look down view with no perspective. |
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Did you search for "isometric" in the code archives? -RZ |
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OK I played with it a bit... added camera mode 2 to see what could happen. looks like this: There is a little mor flavor here... added camera zoom but it is really fast on my cpu/ati gfx... -RZ |
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I don't know if CameraZoom Camera,0 would be any use, or some form of utilising CameraProjectMode (the no - z mode)? Unfortunately, 3D graphics cameras add eprspective by default for the purpose of 'true-3d' images. |
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hey Rook Zimbabwe thanks for that. i tried using camera mode 2 but i thought i was too close, i didn't know that you had to use camerazoom. thanks! Now all i have todo is add height |
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add height??? I am about 6 foot tall... does that help? ;P Yeah, camera mode and zoom are a little shakey. at least with my current change you can see what would look good and then know what to set it as. I use that for more than... Camera Zoom can be used to simulate the SNIPER RIFLE SCOPE effect really well but applying a mask just before zooming is a bit tricky. Are you planning to use sprites? -RZ |
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add height??? hills and stuff. cause the world isn't flat. Are you planning to use sprites? yes, i download that spritcontrol. |
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I don't know if you have played with HEIGHTMAP yet... it is pretty easy BUT once again it all goes back to scale. There also seems to be a limitation to the number of sprites on screen VS game speed. Good luck! -RZ |
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I read before Sprites can have a big impact on speed, due to their (partial) teransparent nature I think. To minimise this, try to keep them small where necessary, try best to recycle particle effect sprites and decals where possible too. Hope this helps. |
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Rook, i have herd of a HEIGHTMAP map but its just that i have to impliment it. |
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This is what I did... I hacked this out of my older 3d game but it should work. OK you are going to need a greyscale heightmap... BMP and JPG work ok... JPG is smaller in Greyscale. You will also need a nice 256X256 colormap for your terrain... I have to research how to link images in to here but I will post when I do. -RZ |