Help with Animation
Blitz3D Forums/Blitz3D Programming/Help with Animation
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I need to know whether the speed parameter that specifies how fast to run an animation in the Animate entity, [mode,] [speed#,]... command is based on an actual speed or whether this is a measurement and not a speed. I guess what I am trying to ask is will I have to adjust my speed parameter based upon how many loops I am getting per second. I originally figured speed meant, well, speed, not a certain amount of the animation per UpdateWorld(). However I notice that no matter how much tweaking I do to my values they always seem to be off when I try running my game again. I'm using functions to calculate speed by dividing them by the loops/second, not render tweening, so if this speed# parameter is affected by how fast the game is running I need to know. Unfortunately I am not getting varied enough speeds on my own computer to see if I am correct in my assumption... |
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simply use the speed value that looks best on your machine. Then use the Parameter of the UpdateWorld(t#) Command where t# has to be the frametime, something like:t=millisecs()-17 ; (prevent division by zero) while not keydown(1) t2=t t=milisecs() computer_speed#=float(t-t2)/16.67 ... updateworld(computer_speed#) renderworld() flip wend Now the animation should look the same on all machines. You can add a "Delay 50" somewhere to simulate a slow machine. |
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Well it really doesn't matter whether I calculate the speed within my code or through update world... I have a whole library of functions that calculate values for them. All I needed to know was if my suspicions were correct. Thanks you for confirming them, I will start modifying the animation speeds. |