Hi all,
Why I am getting weird things happen when I test collision of the same type? Eg
collisions typebadguy,typebadguy,2,1 ;doesnt work fine
Or is this not allowed? Im spawning 'one' new type (in this case a cube) every random 1 to 3 seconds and without testing collision on the same type it works as I would expect, but with the line above added, I get 3 or 4 types spawning together and their coordinates have changed like they pushed each other out the way (or collided) - What I am I doing wrong?
Any help is most appreciated.
Cheers, Paulo
|